I was born in Florence, Italy, and lived there until I was 24.

Pietro Franceschini
Interview
Well, it is hard to say when you were born in a city like Florence. Art is literally everywhere, and classical beauty unconsciously shapes your sensibility from a very early stage.
I grew up on the hills surrounding the city in an 18th-century scenario with neoclassical porches, grottesca ceiling decorations, antiques…Yes, very Italian! Besides that, I remember a place that definitely blew my mind when my father – who is a doctor – took me for the first time. That was a collection of wax anatomical models from the 18th century that can be traced back to the Medici family. Uncanny objects displayed inside ancient cases made of walnut and glass, walls covered in drawings. I still go there sometimes.
Yes. Architecture, interiors, furniture. Pretty much the same field, just a change in scale and context.
Curiosity about life, maybe a desire for freedom. I like that moment when you sit at your desk with your mind packed with ideas and references, but it still potentially can be everything. You feel alone with the Gods, and it is so empowering.
None of my creations comes in a day; they all have quite a long story behind. For my first collection, I was aiming for a balance between a classical component – made of sculptural and noble shapes – and something lighter and more fashionable. This is how I was looking for a language that could be current and survive the trend change at the same time.
In general, the process always starts with deep research followed by heavy 3D modeling and form-finding. The next step is the collaboration with talented visual artists – Enrico Capanni and Andres Reisinger among others – to give digital life to the objects. We explore different contexts, colors, and atmospheres in which each object could potentially exist. In this way, rendering is not a mere tool to test materials but the opportunity to let that grey shape find its soul. Some objects are made to stay digital forever; some others ask for gravity. Here starts the collaboration with manufacturers, but this is a whole different story…
Research and projects always change, so there really isn’t a typical day. Some days are for research, others for design other for visiting manufacturers, and a lot of marketing too. I have some collaborators, but I do 80% of my work myself, so I don’t get bored with the same thing all day. When I make a plan for the day, I rarely stick to it.
My design starts with form-finding; choosing the material comes later. Once I have the form, I test materials, and after several iterations, everything starts to make sense. If I started with a specific material in mind, possibilities would be so limited. This approach can make the prototyping phase very challenging…
There is not really any technical particularity in my pieces. What makes them unique is the language they use.
Digital Surrealism. I see a niche in design that is taking shape from a land between the imaginary and reality.
I would learn first how to master a 3d modeling software. It will bring endless opportunities for form-finding. If that is too time-consuming, just go for some clay hand-modeling. After that, don’t fear judgment and just go for it. Creativity is ultimately about being brave.
Leon Battista Alberti’s works in Florence, specifically the Tempietto del Santo Sepolcro built inside the Rucellai Chapel. I have always looked at it as the most extravagant product of the 15th-century Italian Renaissance.
Adolf Loos and all the Vienna Secession, bright minds. Mendelson and Bruno Taut among all the modernists. Peter Zumthor has also been an obsession for years.
In more recent times, Ferda Kolatan, amazing architect and designer but overall the most contagious thinker. His lectures in New York gave my design approach a brand new awareness.
Rick Owens, not my taste as a fashion designer, but the way he does furniture is unparalleled.
Last but not least, the current young generation of digital artists, first of all, Andres Reisinger.
I appreciate very much the evocative power of Destroyers Builders, the sensuality of shapes in Philippe Malouin, the ethereal quality in Cara/Davide’s work, the primitive masculinity of Pedro Reyes, and the historical hallucination of Adam Charlap Hyman.
Olafur Eliasson, Andrei Tarkovsky, Anthony McCall, Bosco Sodi…
Simple, yet grand.
“Creativity is ultimately about being brave.”
The Questions
(The Proust Questionnaire is a set of questions answered by the French writer Marcel Proust.
Other historical figures who have answered confession albums are Oscar Wilde,
Karl Marx, Arthur Conan Doyle, Stéphane Mallarmé, Paul Cézanne…)
Franz Shubert piano trio D.929, Op. 100: II
Boredom
I am fine how I am
Incompetence
My grandfather that I have never met
Always traveling alone
Busy
Consistency
Creativity
Resolutness
I need a drink
Performing without sleeping
Talent in music, I tried for years as a kid but..
Still haven’t gone crazy
Me but smarter
Naples
A little
Live in fear
Rock star
Independency
Artistic excess
Robert de Montesquiou, Antonio Tabucchi
Patrick Bateman (American Psyco)
Robert de Montesquiou
Always changing
Guido, Tancredi, Lola
Being naked in the snow
Having left Paris in a rush that day
Plane crush
What else?
“Some objects are made to stay digital forever; some others ask for gravity.”
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